InSomnia is a real-time tactical Co-op RPG being developed by Studio MONO, an independent development house whose team members are motivated by the shared goal of creating a complex, multi-layered RPG featuring genuinely unique game mechanics within a carefully constructed and coherent universe. InSomnia is a creative alternative to derivative big-budget projects
A stretch goal is a funding target set by the project creator beyond the original Kickstarter goal. Stretch goals as a term and a practice emerged from the Kickstarter community as a way for creators to "stretch" beyond the initial, official goal of the Kickstarter project and raise more money (and often make cooler stuff!). Funds are collected whether stretch goals are met or not, as long as the project has met its Kickstarter funding goal.
$90.000Professional voice overs
We have already implemented most of the systems that allow embedding dialog, event, background and NPC voiceovers. Raising this amount will allow us to hire professional actors to perform as hundreds of NPCs and background. The player’s hero will speak, and there will be a wide range of voiceovers to choose from.
$110.000Remote Controlled Equipment
If we hit this stretch goal we will ad 3 different types of remote controlled devices two the game, including skills needed in order to use this devices. We'll also create additional on screen interfaces(used for control and monitoring) and a whole range of special perks and active abilities.
We will devote more time to creating destructible environments and other physics driven elements that significantly widen tactical possibilities. Virtually most of the objects will be destructible - and environments will react accordingly. For example if a character is hit by a beam weighing several tons, no armor will prevent massive damage. Shelters,doors, boxes, barrels … all they will have realistic destructible attributes. Find a locked door try kicking it out or blowing it up.